02 / 04 โ€” the hat
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Designer

Interfaces and design systems with the small details that make a product feel inevitable.

product UI
design systems
prototyping ยท brand

How I design.

Less decoration, more decisions. Design that earns its place by making the product clearer.

01

Start from the job

Design the smallest interface that gets the user's actual job done โ€” then make doing it feel effortless.

02

Systems, not screens

Tokens, components and rules so the product stays coherent as it grows โ€” and so the next ten screens ship in days, not weeks.

03

Prototype in motion

Static mocks lie. I prototype the real interactions so we can feel the product before a line of it is built.

04

Sweat the details

Spacing, easing, copy, empty states โ€” the 5% that makes the other 95% feel believable and considered.

What I design.

From the first sketch to a system a team can build on.

01

Product UI

End-to-end interfaces for web & mobile โ€” flows, states, the whole surface a user touches.

02

Design systems

Tokens, components and documentation that keep a growing product consistent and fast to extend.

03

Prototypes

Clickable, motion-true prototypes to test and sell an idea before committing to the build.

04

Brand & identity

The voice, type and marks that make a product feel like itself across every screen.

Tools &
craft.

What I reach for.

FigmaDesign tokensPrototypingMotionAccessibilityType & layoutDesign systemsUX writing